A tutorial is available on this YouTube channel, or on this page, that goes into deeper details regarding its usage. Alternatively you can import PolyravenUV_v1.0.mel directly, the way you see fit.
#Maya 2017 uv toolkit install
To install it, you need to drag and drop the PolyravenUV_v1.0_Installer into MAYA, which will add it to your currently opened shell.
#Maya 2017 uv toolkit download
The Distribution, Layout and Orientation functions are much slower.Ĭlick the download button on this page, it will redirect you to Gumroad. Texel Density and Check for overlapping doesn't work. But some of the functions proove to be a bit more difficult to get working properly in this version, therefore the next features are not present for Maya 2017 and earilier: Due to popular demand, the script supports MAYA 2017 again. scripts please install:For Maya 2018 service pack 6 or laterFor Maya 2017 service. Limited functionality in MAYA/MAYA LT 2017 and earilier:Īutodesk implemented some great functions into Maya 2018 which made it possible for me to add tools much quicker, and optimize the overall performance. It only takes one click to send a UV snapshot directly to Photoshop. To assign the shaders use the right click/context menu. The script does generate the shaders, but cant assign them. Most of the script is working as expected, but the shaders. Links: Autodesk Maya Bonus Tools 2014-2017. So overall this is a fairly simple UV tool that can be used with any model in order to create your UVs. Chrome shader to check for modeling errors, that works without any lights in the scene. I liked how my UVs came out, but I still usually manually edit them afterward in the UV editor using the move and sew tool if the faces are not all connected to each other how mine are. uvFlow material which shows the orientation of the UVs. Check for Flipped, incorrectly positioned, overlapping (MAYA 2018+), or missing UVs. Custom edge loop selector, which can select until the border of a uvShell, as well as through triangulated geometries. Fix Border UVs of distorted uvShells after smoothing. Close hole extrude/Weld with proper UVs in the end. Straighten multiple edges in UV space, with original orientation or Parallel to an Axis. Stitch Edges move sew and weld with scaling. Automatically unwrap box-like geometries with having only one uvShell as a result. Orient UVShells to multiple geometries at once, with options to point to the same direction in 3D/World space, or be Vertical or Horizontal in 2D/UV space.
Project UVs and Transfer shape based on UVs Transfer UVs to multiple geometries at once. Texel density, by uvShell or entire selection. Transform UVs of heavy geometries without selecting the UVs Organized Automatic Distribution and Layout, based on: selection, uvShells, or hierarchy with many options including Randomization.